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Cosmic Accretion

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Devlog

  • Devlog #002 — Web Saves, 10 Languages, and the Unicode Rabbit Hole
    April 11, 2026 by jbalde
    English The Broken Web Export Someone played the game on itch.io, refreshed the page, and everything was gone. I knew this was coming — I'd been ignoring it — but seeing it happen made it feel urg... Continue reading
  • Devlog #001 — Building Cosmic Accretion From Scratch
    April 11, 2026 by jbalde
    English The Idea I wanted to make an incremental game that felt alive. Not a clicker where you tap a cookie or a factory sim buried in menus — something visual, something that reacts to everything y... Continue reading
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